Monday, November 5, 2012

Day 1


I think I should first explain why I'm writing this. It is mostly for myself, but I think there are people out there who would find reading this interesting. for the next four weeks I will be making a post here every day. No matter how long, or how short. I will be describing what I worked on (in the game project APU) that day. If you have any viewpoints or ideas feel free to comment, as I'm always open to criticism and new ideas.

Today we decided on groups and started planning the project. We had a hard time deciding exactly what to do, and what engine to use. but ended up on a Zelda-Clone in XNA. The final choice was between a 3D Tower Defense and the Zelda clone. While it would be easier for me to make 3D models for a 3D game, I think I would learn more about making games writing code in XNA.
For the actual game story we had a ton of ideas, but at the same time pretty much no ideas. We wanted it to be an adventure so Hiriuz came up with the idea of a kid leaving the village he grew up in by boat, the actual game playing out on an island. I then though of connecting the idea with an old concept we used for a "failed" game/experiment. called "The airborne treasure" I will not go into much detail on this, but the jisst of it is a young guy is the captain of a flying "steam-punk" ship.
So for this project we decided to make his "back-story", how he came across the ship and how he learned to control it.

We were given the classroom whiteboard, whiteboard pens and post-it notes, on which we imedietly started writing down features, code layout ideas and we even began the outlines and load-sectioning of a top-down map of the entire game.

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