How to make a game in four weeks
Wednesday, November 28, 2012
Day 18
Added a "Mana-Bar" and integrated it with the Magic-attack so you can no spam it anymore. The more shrines you activate, the more total Mana you can have.
Day 16
I added spiders to the "Hills" area and implemented Dialogue written by Hiriuz. I also finalized the Text-Boxes, making them be an actual box and not just white text written out on the screen.
Friday, November 23, 2012
Day 14
Today I implemented the NPC sprites made earlier, Added "scrolling" text when you are looking at them and pressing space. Basically, I finalized the Dialogue system and it works great. Hiriuz started adding more trees to the "woods" area. I also made all the triggers and stuff nessecary to call the game "complete and playable" It now has a beginning, game-play, and an end. You learn how to shoot magic from an old man in the village. and you learn how to you use your sword from another NPC.
After that you can leave the village to "activate" all five shrines. Once activated you may leave the town by ship.
compressing the plan and removing everything that was not vital fro game completion worked out very well. We now have a whole week to add pretty much whatever we feel like and fix as many bugs as nessecary.
Sakroit has been sick for the last few days which has been annoying, as we would very much like to include him in the "Writing of NPC Dialogue" part. Right now it's just a bunch of "
[Do X then do Y then Come Back here]"
Here's a video showing almost everything we have so far.
After that you can leave the village to "activate" all five shrines. Once activated you may leave the town by ship.
compressing the plan and removing everything that was not vital fro game completion worked out very well. We now have a whole week to add pretty much whatever we feel like and fix as many bugs as nessecary.
Sakroit has been sick for the last few days which has been annoying, as we would very much like to include him in the "Writing of NPC Dialogue" part. Right now it's just a bunch of "
[Do X then do Y then Come Back here]"
Here's a video showing almost everything we have so far.
Wednesday, November 21, 2012
Day 13
Today I completed the shrine-animations and added them to the game. A Shrine is activated by shooting it with your magic spell. The more shrines you activate, the more mana you will gain.
I alos added the basics of a dialogue system. At the moment all it does is draw out plain text on the screen when triggered but it's a start.
Hiriuz alos added the water-sprites I made earlier into the tile-map.
I alos added the basics of a dialogue system. At the moment all it does is draw out plain text on the screen when triggered but it's a start.
Hiriuz alos added the water-sprites I made earlier into the tile-map.
Tuesday, November 20, 2012
Day 12
We have been repeatedly falling behind the planned schedule and missing out on planned features. we decided to try and finish up the "required for completion" part as soon as possible. and leave week 4 completely to polish and adding things we missed. Today I finished up the magic "attack" by giving it an animation made by Sakroit, and fixing some bugs with movement while shooting.
I also added the shrines to the actual game. They don't do much yet but it's a start.
I also added the shrines to the actual game. They don't do much yet but it's a start.
Day 11
Today I implemented the code for shooting projectiles with the Shift-key. I also removed Diagonal movement, as it was causing glitches and there's no time on the schedule to fix it. an annoying but nessecary compromise to focus on other things.
Day 10
Today we figured out how to split up the work-load by opening the files individualy instead of opening the entire project. Hiriuz got babout halfway done with the "Forest" part of the map. and I got it aligned with the world.
Subscribe to:
Comments (Atom)